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Implementation of stereophonic acoustic echo canceller on nVIDIA GeForce graphics processing unit
http://hdl.handle.net/2297/24447
http://hdl.handle.net/2297/2444794b8c972-3015-4171-a7b5-d799da164e3a
名前 / ファイル | ライセンス | アクション |
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TE-PR-HIRANO-A-303.pdf (121.4 kB)
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Item type | 会議発表論文 / Conference Paper(1) | |||||
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公開日 | 2017-10-03 | |||||
タイトル | ||||||
タイトル | Implementation of stereophonic acoustic echo canceller on nVIDIA GeForce graphics processing unit | |||||
言語 | ||||||
言語 | eng | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_5794 | |||||
資源タイプ | conference paper | |||||
著者 |
Hirano, Akihiro
× Hirano, Akihiro× Nakayama, Kenji |
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提供者所属 | ||||||
内容記述タイプ | Other | |||||
内容記述 | 金沢大学理工研究域電子情報学系 | |||||
書誌情報 |
ISPACS 2009 - 2009 International Symposium on Intelligent Signal Processing and Communication Systems, Proceedings 号 5383842, p. 303-306, 発行日 2009-01-01 |
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出版者 | ||||||
出版者 | IEEE = Institute of Electrical and Electronics Engineers | |||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | This paper presents an implementation of a stereophonic acoustic echo canceller on nVIDIA GeForce graphics processor and CUDA software development environment. For ef.ciency, fast shared memory has been used as much as possilbe. A tree adder is introduced to reduce the cost for summing thread outputs up. The performance evaluation results suggest that Even a low-cost GPU's with a small number of shader processor greatly helps the echo cancellation for low-cost PC-based teleconferencing. ©2009 IEEE.. | |||||
著者版フラグ | ||||||
出版タイプ | VoR | |||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 |