{"created":"2023-07-27T06:25:00.601466+00:00","id":8132,"links":{},"metadata":{"_buckets":{"deposit":"ca2aa6f3-c279-4f87-bac9-922085676ec0"},"_deposit":{"created_by":3,"id":"8132","owners":[3],"pid":{"revision_id":0,"type":"depid","value":"8132"},"status":"published"},"_oai":{"id":"oai:kanazawa-u.repo.nii.ac.jp:00008132","sets":["934:935:936"]},"author_link":["353","377"],"item_8_biblio_info_8":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2009-01-01","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"5383842","bibliographicPageEnd":"306","bibliographicPageStart":"303","bibliographic_titles":[{"bibliographic_title":"ISPACS 2009 - 2009 International Symposium on Intelligent Signal Processing and Communication Systems, Proceedings"}]}]},"item_8_description_21":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"This paper presents an implementation of a stereophonic acoustic echo canceller on nVIDIA GeForce graphics processor and CUDA software development environment. For ef.ciency, fast shared memory has been used as much as possilbe. A tree adder is introduced to reduce the cost for summing thread outputs up. The performance evaluation results suggest that Even a low-cost GPU's with a small number of shader processor greatly helps the echo cancellation for low-cost PC-based teleconferencing. ©2009 IEEE..","subitem_description_type":"Abstract"}]},"item_8_description_5":{"attribute_name":"提供者所属","attribute_value_mlt":[{"subitem_description":"金沢大学理工研究域電子情報学系","subitem_description_type":"Other"}]},"item_8_publisher_17":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"IEEE = Institute of Electrical and Electronics Engineers"}]},"item_8_version_type_25":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Hirano, Akihiro"}],"nameIdentifiers":[{},{},{}]},{"creatorNames":[{"creatorName":"Nakayama, Kenji"}],"nameIdentifiers":[{},{},{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2017-10-03"}],"displaytype":"detail","filename":"TE-PR-HIRANO-A-303.pdf","filesize":[{"value":"121.4 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"TE-PR-HIRANO-A-303.pdf","url":"https://kanazawa-u.repo.nii.ac.jp/record/8132/files/TE-PR-HIRANO-A-303.pdf"},"version_id":"3b1120d6-b16c-4f93-a45d-fd6b0a497280"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"conference paper","resourceuri":"http://purl.org/coar/resource_type/c_5794"}]},"item_title":"Implementation of stereophonic acoustic echo canceller on nVIDIA GeForce graphics processing unit","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Implementation of stereophonic acoustic echo canceller on nVIDIA GeForce graphics processing unit"}]},"item_type_id":"8","owner":"3","path":["936"],"pubdate":{"attribute_name":"公開日","attribute_value":"2017-10-03"},"publish_date":"2017-10-03","publish_status":"0","recid":"8132","relation_version_is_last":true,"title":["Implementation of stereophonic acoustic echo canceller on nVIDIA GeForce graphics processing unit"],"weko_creator_id":"3","weko_shared_id":-1},"updated":"2023-07-28T02:13:50.045114+00:00"}