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Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration
https://doi.org/10.24517/00050517
https://doi.org/10.24517/000505177eef2690-a54d-491e-aef5-8ad3f52bf876
| 名前 / ファイル | ライセンス | アクション |
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| アイテムタイプ | 学術雑誌論文 / Journal Article(1) | |||||||
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| 公開日 | 2018-04-16 | |||||||
| タイトル | ||||||||
| タイトル | Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration | |||||||
| 言語 | ||||||||
| 言語 | eng | |||||||
| 資源タイプ | ||||||||
| 資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||
| 資源タイプ | journal article | |||||||
| ID登録 | ||||||||
| ID登録 | 10.24517/00050517 | |||||||
| ID登録タイプ | JaLC | |||||||
| 著者 |
Sato, Hirochika
× Sato, Hirochika× Kakue, Takashi× Ichihashi, Yasuyuki× Endo, Yutaka× Wakunami, Koki× Oi, Ryutaro× Yamamoto, Kenji× Nakayama, Hirotaka× Shimobaba, Tomoyoshi× Ito, Tomoyoshi |
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| 著者別表示 |
遠藤, 優
× 遠藤, 優
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| 提供者所属 | ||||||||
| 内容記述タイプ | Other | |||||||
| 内容記述 | 金沢大学理工研究域機械工学系 | |||||||
| 書誌情報 |
Scientific Reports 巻 8, 号 1, p. 1500, 発行日 2018-01-24 |
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| ISSN | ||||||||
| 収録物識別子タイプ | ISSN | |||||||
| 収録物識別子 | 2045-2322 | |||||||
| DOI | ||||||||
| 関連タイプ | isIdenticalTo | |||||||
| 識別子タイプ | DOI | |||||||
| 関連識別子 | 10.1038/s41598-018-19361-7 | |||||||
| 出版者 | ||||||||
| 出版者 | Nature Publishing Group | |||||||
| 抄録 | ||||||||
| 内容記述タイプ | Abstract | |||||||
| 内容記述 | Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane with a graphics processing unit (GPU) to realise a real-time holographic display system. We refer to an image corresponding to light-ray information as an RS image. Colour holograms were generated from three RS images with resolutions of 2,048 × 2,048; 3,072 × 3,072 and 4,096 × 4,096 pixels. The computational results indicate that the generation of the colour holograms using multiple GPUs (NVIDIA Geforce GTX 1080) was approximately 300-500 times faster than those generated using a central processing unit. In addition, the results demonstrate that 3D motion pictures were successfully reconstructed from RS images of 3,072 × 3,072 pixels at approximately 15 frames per second using an electro-holographic reconstruction system in which colour holograms were generated from RS images in real time. © 2018 The Author(s). | |||||||
| 権利 | ||||||||
| 権利情報 | Copyright © 2018 The Author(s). | |||||||
| 著者版フラグ | ||||||||
| 出版タイプ | VoR | |||||||
| 出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |||||||