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  1. B. 理工学域; 数物科学類・物質化学類・機械工学類・フロンティア工学類・電子情報通信学類・地球社会基盤学類・生命理工学類
  2. b 10. 学術雑誌掲載論文
  3. 1.査読済論文(工)

The effect of behavioral preferences on skill acquisition in determining unspecified, suitable action patterns to control humanoid robots

http://hdl.handle.net/2297/46075
http://hdl.handle.net/2297/46075
380b0b1d-15e6-4b85-8b1f-6cd1b11ebf44
名前 / ファイル ライセンス アクション
TE-PR-WATANABE-T-7586.pdf TE-PR-WATANABE-T-7586.pdf (587.5 kB)
Item type 学術雑誌論文 / Journal Article(1)
公開日 2017-10-03
タイトル
タイトル The effect of behavioral preferences on skill acquisition in determining unspecified, suitable action patterns to control humanoid robots
言語
言語 eng
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
著者 Takayama, Taiki

× Takayama, Taiki

WEKO 13873

Takayama, Taiki

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Watanabe, Tetsuyou

× Watanabe, Tetsuyou

WEKO 9863
e-Rad 80363125
金沢大学研究者情報 80363125
研究者番号 80363125

Watanabe, Tetsuyou

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書誌情報 Proceedings of International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC)

巻 2015-November, p. 7586-7589, 発行日 2015-11-04
ISSN
収録物識別子タイプ ISSN
収録物識別子 1557-170X
ISBN
識別子タイプ ISBN
関連識別子 978-142449271-8
DOI
関連タイプ isVersionOf
識別子タイプ DOI
関連識別子 10.1109/EMBC.2015.7320148
出版者
出版者 Institute of Electrical and Electronics Engineers Inc.
抄録
内容記述タイプ Abstract
内容記述 This research investigated the effect of behavioral preferences on learning efficiency when attempting to determine unspecified, but suitable action sequences for unfamiliar tasks. The goal of this research was to develop a skill acquisition support system for the elderly to aid them in using unfamiliar IT products, particularly those of welfare systems. Here, behavioral preference is defined as the type of action sequences that people would prefer to adopt for completing unfamiliar tasks. To achieve this goal, this research investigated the action sequences of participants when they attempt to control the posture of an unfamiliar humanoid robot with an unfamiliar controller. The participants were assigned the task of making the humanoid stand on one foot. Machine-learning-based methods were presented for analyzing the behavioral preferences. The analysis results indicate that participants having behavioral preferences of adopting random action sequences can complete the task in a much shorter time, compared to participants having a behavioral preference of adopting action sequences similar to those of previous actions. © 2015 IEEE.
内容記述
内容記述タイプ Other
内容記述 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBC 2015; MiCo Center, Milano Congressi CenterMilan; Italy; 25 August 2015 through 29 August 2015; Category numberCFP15EMB-ART; Code 116805
著者版フラグ
出版タイプ AM
出版タイプResource http://purl.org/coar/version/c_ab4af688f83e57aa
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